Mario Turtle AI | Coding a 2D Game Engine in Java #55

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In this episode I go over how to code the Turtle AI for Mario. This is very similar to the Goomba AI, the main difference is for managing the turtle's state when he is spinning in a shell.

Code: https://github.com/codingminecraft/MarioYoutube/tree/5b0d14afae1c2ecff8525abdcc6c2e3e0da346ae

0:00 Intro
0:30 Adding a Button for Turtles
1:19 Adding a Turtle Prefab
3:44 Adding Physics to the Turtle AI
11:37 Handling Collisions with Turtles
18:23 Play Testing the Turtle AI

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Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe

Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)

My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/

My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/9781430247166

My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/







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