I Coded a Video Editor (and it kind of sucks)

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I was using Manim to create animations for my latest video when I ran into a bug. This bug was very small, but caused a visual artifact that was driving me crazy. I reached out and was informed that this was a known bug, and unfortunately there is no fix. I said to myself, "Fine I'll live with it", but I couldn't. So I set out to code a video editor over my weekend, and here I am 8 months later with my shiny video editor that was an absolute pain to use to make this video. Hopefully you enjoy my overview of the process.

Source Code: https://github.com/ambrosiogabe/MathAnimation

Font Rasterization:    • The Math Behind Font Rasterization | ...  
Aarthificial Video:    • Animating with Code - Motion Canvas  
Drawing 3D Lines: https://mattdesl.svbtle.com/drawing-lines-is-hard
Drawing Bezier Curves: https://ciechanow.ski/drawing-bezier-curves/
Order Independent Transparency: https://casual-effects.blogspot.com/2015/03/implemented-weighted-blended-order.html
The O-Library: https://github.com/kkos/oniguruma

Join the Discord: https://discord.gg/4tHeAkxNg7
Follow me on Twitch: https://www.twitch.tv/gameswthgabe

--- Bookmarks ---
0:00 Intro
0:46 Write-In Animation
3:09 Coding a Timeline
3:41 Morphing Animations
5:33 Audio Waveform Previews
7:15 Adding 3D Support
8:27 LaTeX
10:02 Viewports and Gizmos
10:57 Optimizing Stuff
14:12 SVGs
15:45 Scripting
16:13 Code Highlighting

--- Music ---
All the songs are from YouTube Studio Audio Library unless noted otherwise:
"The Curious Kitten", by Aaron Kenny
"The Plan's Working", by Cooper Cannell
"Quincas Moreira", by Siestita
"Looping Ascent", by Joel Cummins
"Tiptoes", by Myuu
"Sprightly Pursuite", by Cooper Cannell
"Amazing Plan", by Kevin MacLeod
"Dreams Become Real", by Kevin MacLeod

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Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe

Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)

My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-Cookbook-Gabor-Szauer/dp/1787123669
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/

My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/9781430247166

My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/Data-Structures-Algorithms-Java-6th-ebook/dp/B00JDRQF8C
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-game-development-with-lwjgl/content/







Tags:
gameswithgabe
games with gabe
video editor
manim
animations
coding animations
svg
svgs
code highlighter
parser
parsing
code parsing
syntax highlighting
css parsing
parametric equations
coding a video editor