Advance Wars - Field Training - Mission 11 - Naval Forces

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MISSION 11 - NAVAL FORCES

Oh boy! It's time to hit the high seas and try out some naval forces. In this field training exercise, we'll be learning how to use four new units: cruisers, battleships, submarines and landers. With this, we complete the triumvirate of armed forces: land, sea and air. What's interesting is that at this stage, there is a sort of 'rock, paper, scissors' dynamic emerging, where you start to master which units can attack which and what's effective against what.

After the introduction to your new units, what you'll want to focus on are destroying the enemy's rockets, battleship and cruiser (also sub, if it's still kicking). The first rocket unit will be weakened by the battleship The enemy should move its second rocket unit forward, bringing it within range of your own rockets. By now, you should have an infantry and Md. Tank unit in the middle, brought over by the lander. Use these to finish off the two rockets. Then bring over your rockets and artillery with the lander.

Cruisers are very effective against air units. The only air unit deployed here are your battle copter and damaged T-Copter. So make sure to keep the T-Copter loaded in your cruiser until the enemy's cruiser is destroyed. Your battleship should be in position to take out Olaf's cruiser by Day 3 or so. Afterwards, unload the T-Copter and load an infantry unit onto in preparation to head to the enemy's HQ. Since your battleship and sub won't have much else left to do, use them to pick off the enemy's landers.

Nell makes you essentially waste a move by showing you how the submarine dives, which you could've used to finish off the enemy's battleship. Luckily, your battle copter can fire on naval units and should be enough to finish the job. The battleship can't hit planes or copters and can't attack directly anyway, so your battle copter will be completely unscathed.

At this point, all that's really left is the enemy's Md. Tanks and a few infantry units of their own. Use the same strategy as usual: build a defensive wall and position your indirect units to be able to fire at the bottleneck. Apparently, if you lose your lander, you lose the mission. Which is a little weird, considering you don't really need it to win. I tried this mission a few different ways, but it didn't seem to change my score or rating.

In this particular playthrough, I decided to capture the enemy HQ for kicks.







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