Adversarial Splicing | SShock2: Arena | Part 2
It is neat to see new enemy types that I gotta be real careful about. Sure, the ones that look like me are essentially acting like slightly different hybrid shotgunners, but the civvies that run at you and either explode into worms or radioactive gas can be quite the danger up close. When you have to keep moving around just to survive, best not to smash straight into them.
Still wasn't sure why my energy weapon skills suddenly got transferred over to both standard and exotic. Maybe I triggered a script that's supposed to give those to me out of the gate, but something got messed up on the road somewhere. On the bright side, it's no run ruiner, and assuming I can run around the arena to grind for cybermodules, easily fixable in time. Just gotta hope I don't overdo it.
Mods Used:
Zygo's Arena: https://www.systemshock.org/index.php?topic=135.0
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