Move In! | Infiltration & Ivy | No Failure Runs
Another attempt to wrangle a multiplayer only mod to play a bit like singleplayer. I am glad that Move In!'s repertoire of entities does include HL1's entire bestiary, leading to the runs before you, though I do still need to play it under a multiplayer game. Yeah, unfortunately any longterm mapsets might not play well as a result. Can only do single maps or at best mapsets that don't connect to each other.
Some hiccups also show up thanks to me wirejamming entities that aren't supposed to show up in normal gameplay, so the personal addon's here to fill in the blanks. Scientists crash the game instantly without a "npc-scientist01". Weapons are all put under one model, with pistols having a separate model, so I got cases from Renard's MGS pack to fill them all under. No pickup sounds.
In regards to the maps themselves, it's a bit funny. Despite what the name says, I'm not loading the same Infiltration / Infiltracja from a while back. It's actually a different map by the same name. Not sure if I should provide the dev's name on the side, like Matthew's Infiltration or something, but there you have it. Took out Ivy's invisible wall in testing, so reading the thing there is completely optional.
Mods Used:
Move In!: https://www.moddb.com/mods/move-in
MI! Personal Addon: https://www.mediafire.com/file/prs44wily0pzy12/z_movein_addon.7z/file
Infiltration: https://www.runthinkshootlive.com/posts/infiltration/
Inf Wirejam: https://www.mediafire.com/file/36pn27rsqfolwed/z_hl1_wirejam_movein_inf.7z/file
Ivy: https://www.runthinkshootlive.com/posts/ivy/
Ivy Wirejam: https://www.mediafire.com/file/eqxauhg4mhagl6e/z_hl1_wirejam_movein_ivy.7z/file
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ZikShadow currently has 3,480 views spread across 14 videos for Infiltration. His channel published less than an hour of Infiltration content, making up less than 0.11% of the total overall content on ZikShadow's YouTube channel.