Yong Zhen Zhou: Who Controls the Controller? Thinking about physical player interactions

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Ever considered how the way you press a button can change your gaming experience? In this talk, I'll share my perspective as someone from an industrial design background overthinking the weird world of alternative controller (or alt.ctrl) games. Here the controller is as much a part of the game as what is in the screen. We’ll explore how controls like making funny faces, rocking on a chair, or shoveling golf balls, can extend the boundaries of a game experience and how the interaction changes the relationship between player and game. We'll also consider how these principles could apply to traditional games, challenging control conventions to offer a more varied and engaging experience




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