Aliens Eradication | Mercenary | No Failure Runs | Part 12
Alas, the genius cheese that I used aeons ago as a Colonist has now been vanquished. Gotta do the spawny venty xeno ambush runabout for real, now. It's a good thing that I still got my plentiful of turrets with me. Goodness knows I probably should see them less as Touhou Doom-esc spellcards and y'know, something life saving and necessary like the DERP/HERPs of HDest.
Also, my memories of things are starting to get blurred, so pardon me if I suddenly prepare for something that turned out to not be there. My paranoia of this map'll only be really realized once I enter this map through the Yutani Operative class.
Mods Used:
Doom Sound Bulb: https://www.doomworld.com/forum/topic/110822-doom-sound-bulb-hd-sounds-that-stay-true-to-the-original/
PSX/N64 HQ Sounds: https://forum.zdoom.org/viewtopic.php?f=46&t=52877
Alt Sounds: https://www.moddb.com/addons/doom-alt-sound-project
Personal DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=43&t=52851
Aliens Eradication: https://www.moddb.com/mods/aliens-eradication-tc
Weapon Sway: https://forum.zdoom.org/viewtopic.php?f=43&t=68255
Personal AE Addon: Unavailable at the moment.
Use to Pickup: https://forum.zdoom.org/viewtopic.php?f=43&t=61369