Aliens Eradication | Mercenary | No Failure Runs | Part 11
The same cheese as before, with absolutely none of the regrets. Also once again refilled the turrets that I used to defend the Colonist's base with. Goodness me, the jump to that one secret is tricky though if you missed the initial entrance.
Heard about the new updates, congratulations indeed. Didn't seem to add anything I'm particularly interested in though, and I'm not in the mood of readapting my addon again, so I'll probably be sticking to this version incase I ever approach Yutani or Synth.
Mods Used:
Doom Sound Bulb: https://www.doomworld.com/forum/topic/110822-doom-sound-bulb-hd-sounds-that-stay-true-to-the-original/
PSX/N64 HQ Sounds: https://forum.zdoom.org/viewtopic.php?f=46&t=52877
Alt Sounds: https://www.moddb.com/addons/doom-alt-sound-project
Personal DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=43&t=52851
Aliens Eradication: https://www.moddb.com/mods/aliens-eradication-tc
Weapon Sway: https://forum.zdoom.org/viewtopic.php?f=43&t=68255
Personal AE Addon: Unavailable at the moment.
Use to Pickup: https://forum.zdoom.org/viewtopic.php?f=43&t=61369