Invasion Floundering | Project 51 | Part 1
Now that we're done being all tactical like in WW2 for the moment, let's play a game where I once again have to either be careful or immediately meet my demise in a WW2 setting, shall we? Good ol' Wolfenstein, of the Return to Castle variety.
After Trondheim, I wasn't sure what to jump into next. RealRTCW seems interesting, until I heard the terribly synchronized weapon foley sounds along with the less-than-punchy firing ones. Wasn't in the mood to adapt my addon to that one for the moment, so I figured once again I'll just approach another mapset with my ol' vanilla-esc darling.
Let's jump in once more to another world of intrigue, where secret weapons are a dime a dozen and the Allies are crazy enough to rely on one person to stop an entire armada's worth of troopers and probably super mutants.
Mods Used:
Project 51: https://www.moddb.com/games/return-to-castle-wolfenstein/addons/project-51-v11
Venom: https://www.moddb.com/mods/rtcw-venom-mod
TDA Remade Weapons: https://www.moddb.com/games/return-to-castle-wolfenstein/addons/rw
TDA Remade Icons: https://www.moddb.com/games/return-to-castle-wolfenstein/addons/2dicons
TDA Remade Hints: https://www.moddb.com/games/return-to-castle-wolfenstein/addons/hints
TDA Remade Crosshairs: https://www.moddb.com/games/return-to-castle-wolfenstein/addons/hudcrosshairs
OSJC's Scopes: https://gamebanana.com/guis/30969
Tenryuu's Snooper: https://gamebanana.com/skins/140637
Personal Sound Addon: Not released due to lack of credits, sorry!
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