Alpha Mission (NES) - Full Run with No Deaths (2 Loops)
Today we have a full run of Alpha Mission by SNK, one of the lesser known/forgotten shmups on the NES. In Japan this game was called Armored Scrum Object or ASO I cleared 2 loops (2-ALL) without dying with a score over 500K, after which I quit the game. Game was played on real hardware.
Stage listing:
00:00 - Start
00:06 - Area 01
01:58 - Area 02
03:39 - Area 03
04:54 - Area 04
06:15 - Area 05
07:17 - Area 06 (Boss 5 skipped with warp)
10:20 - Area 07
12:11 - Area 08
13:53 - Area 09
15:09 - Area 10
16:09 - Area 11
17:57 - Area 12
22:03 - Area 13/Area 01 Loop 2 Start
23:47 - Area 02
25:35 - Area 03
26:30 - Area 04 (Boss 3 skipped with warp)
28:15 - Area 05
29:19 - Area 06 (Boss 5 skipped with warp)
33:05 - Area 07
34:52 - Area 08
36:43 - Area 09
37:58 - Area 10
38:58 - Area 11
41:00 - Area 12
There's not a whole lot to say about this game, it's forgettable for a reason. It's not utterly terrible but it's not good, and there isn't really a lot to it. You can collect powerups including L for your laser and M for your missile, and S for your speed. You will want to max all of them.
You also collect special weapons via certain red ship looking icons that give you new abilities. Other than that you basically have to manage your pickups and build up your energy (E item) in order to maintain your weapons. You will want to avoid the "darker reverse" letter items, as they drain your power. Avoid reverse K and C "power ups" at all costs, as those will turn your ship into a useless, slow, piece of junk.
To be perfectly honest, all of the special weapons are completely useless other than the SHEELD. Yes, that is how it is spelled in this game. Just pick up the shield and try and maintain your energy level so you can absorb shots or ships running into you. If you don't have a shield, you die in 1 hit. Without the shield, this game is substantially harder.
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