Ambushing Restraints | The Edge of Time | Part 35
Gotta say, quite liking some of the restraints these key item pickups has. Keeps things fresh and somewhat unpredictable. Though now I'm wondering if clearing out the enemy that's guarding the key itself already counts towards the ambush thingy, but on the opposite side.
Ambushes that you couldn't predict. How frightening. A section that's just empty, nothing to fight at the entrance nor the exit, only to then later repeat it but slam you with proper ambushes when you least expect it. Now isn't that a fun twist on expectations?
Mods Used:
The Edge of Time: https://forum.zdoom.org/viewtopic.php?f=19&t=58704
PSX/N64 HQ Sounds: https://forum.zdoom.org/viewtopic.php?f=46&t=52877
HQ Doom Sounds: http://www.perkristian.net/sounds/pk_doom_sfx.zip
Alt Sounds: https://www.moddb.com/addons/doom-alt-sound-project
ZFootsteps: https://drive.google.com/file/d/1coHM-ZJey45JPpRjmPPCDGxLHQSEWCno/view
Personal Addon