Sneaky Doom | Chex Quest: Episode One: Rescue on Bazoik | No Failure Runs | Part 5 FINALE?
It all ends here, for now.
I really like this map, how it gives you this huge ultimate charge fighting against hordes of flemoids, but also gives you a side entrance from the caves that skips pretty much the entire map. Saves me the trouble of going full guns blazing.
The Compat Patch didn't touch the great wall of slime at the end, interestingly. You'll notice it shooting immediately at me the moment I pop up the secret cave entrance. Good thing the other enemies were legally blind and deaf from that silly stealthy fight.
There's still Episodes 2 and 3 to go. Will I run them next with Sneaky Doom or some other mechanically complex mod? I don't know. One thing's for sure, this episode is now in the sneaky bag. Another victory for the quiet and decisive.
Mods Used:
Chex Quest 3: http://www.chucktropolis.com/gamers.htm
Almost Universal Doom for Chex Quest Compat Patch: https://www.mediafire.com/file/ncv2ic0txl2w1ex/Almost+Universal+Doom+for+Chex+patch+v0.2.7z
Personal DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=43&t=52851
DarkDoomZ: https://forum.zdoom.org/viewtopic.php?f=43&t=57247
Sneaky Doom: https://forum.zdoom.org/viewtopic.php?f=19&t=46174
Good Ol' HUD: https://forum.zdoom.org/viewtopic.php?f=46&t=54123
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