Sneaky Doom | Chex Quest: Episode One: Rescue on Bazoik | No Failure Runs | Part 3
The Laboratory is one of the maps in this game that have some nice open connected sections. You'll see me head in one direction instead of the obvious other for that reason. Pretty happy with these kinds of designs when playing with stealth mods such as Sneaky Doom.
All of it still went disastrously at the end though. A clear warning to take this seriously, even with all the blippy bloop of the zorchers and flemoids making goofy noises.
Mods Used:
Chex Quest 3: http://www.chucktropolis.com/gamers.htm
Almost Universal Doom for Chex Quest Compat Patch: https://www.mediafire.com/file/ncv2ic0txl2w1ex/Almost+Universal+Doom+for+Chex+patch+v0.2.7z
Personal DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=43&t=52851
DarkDoomZ: https://forum.zdoom.org/viewtopic.php?f=43&t=57247
Sneaky Doom: https://forum.zdoom.org/viewtopic.php?f=19&t=46174
Good Ol' HUD: https://forum.zdoom.org/viewtopic.php?f=46&t=54123
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