An Indie Turn Based Tactics Sci-Fi Planned Roguelike – The Darkest Star Demo – #01
The Darkest Star is an Indie, Turn Based Tactics Sci-Fi planned roguelike with engaging space fleet combat, where you control your fleet, ordering your Battleships, cruisers, carriers, destroyers, fighters, bombers, and drones all over the space battlefield.
Go space admiral, go!
As well as firing off and intercepting a ton of missiles, because this is a believable space fleet game, and
what is space combat absent the missiles?
Thankfully, you have the tactical tools to handle it.
Tactical Space Combat:
As a turn based, combat focused strategy game, the combat here has got to be good.
It is.
There is a per unit Initiative system, right up at the top, making it clear who is acting currently, and who is acting next, which is very useful when trying to intercept missiles and bombers, as they act right after the one who fired them.
The combat here is an AP system, with ships getting 1 free move, and ships aside from launched craft like missiles and bombers have the ability to spend all their AP to double move, a good option when you really need to move.
Each full ship (not launched craft) has 10 AP to spend per turn on their abilities, like firing the main battery, launching a missile volley, firing off counter missiles, launching bombers, engaging the point defense system, etc.
There is a lot of tactical depth and options packed in here.
Good.
Ships have shields, armor, and hull, and when hull = 0, the ship explodes!
Big ships actually create a debris cloud when they blow, creating hazards that can be useful when engaging small craft like missiles, fighters, and bombers.
Unit facing matters as well, as each hit chance is per gun battery, you really want to bring all your main batteries to bear onto a target, so point your big laser guns towards the enemy!
Plus, you also have the purple bar.
The purple bar is stealth, and stealth above 50 means you are hidden: it is good to be hidden, as that means the enemies don’t know where you are.
You can’t fire a missile volley or main laser battery at something in space if you don’t know exactly where it is.
However remember: the more actions you take, the less stealthy you are, so sometimes, it might be best to just chill out of sight for a bit in a cloud or something if you’re drawing too much heat.
Not Just a Featureless Void:
In The Darkest Star, the space combats take place in interesting areas, tactically well suited for taking advantage of during battle.
Firstly, there are the asteroids, the big ones are a hazard to full size ships, so avoid them.
However, they block direct approaches, and big ships, so are useful to park ships behind, and peak out and take a shot or two.
Also, those small craft are able to get around those big rocky boys, so are not inhibited by them; beware the missile swarms and hungry bombers!
There are also small Asteroid fields, which function like the debris clouds mentioned above, they are very handy to shred missiles and bombers that dare to drive right through them.
Destroyers also have the ability to generate IR smoke, which blocks line of sight, and remember: you can’t hit what you can’t see.
Unless your opponent already has a missile lock; in which case, you might have to just shoot them down.
Fire Da Lazers!
And Da Missiles!
Don’t forget, you can launch regular missiles at a missile swarm as well!
Boom is boom!
Note: This is the early demo version of The Darkest Star, and thus any encountered bugs or other oddness is not representative of the final product.
While right now, The Darkest Star has set missions, for the full game, Procedural Generation of the missions is planned; very exciting.
The Darkest Star is an Indie, Turn Based Tactics SciFi planned roguelike with engaging space fleet combat, and is easily worth a wishlist and a watch.
Watch?
https://store.steampowered.com/app/1701160/The_Darkest_Star/
#DarkStar #SciFi #TurnBasicTactics