
Assassin's Creed: Brotherhood of Venice | Sequence 0 Memory 0.2 | Part #2
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Rollers! Welcome back to the Showcase for Assassin's Creed: Brotherhood of Venice created by Thibaud de la Touanne, Fabrice Lamidey, Manuel Rozoy and published by Triton Noir! In this video we'll continue to focus on learning the game and playthrough Sequence 0 Memory 0.2. Stay tuned for more as we head into the final tutorial Memory 0.3 in the near future. Enjoy my friends! :D
Intro 0:00
Overview 1:15
Parachute Clarification 2:10
Memory 0.2 Setup 3:40
Memory 0.2 Narrative 12:17
Memory 0.2 Playthrough 12:51
Memory 0.2 Conclusion 33:36
Rolling Solo Producers 35:54
Correction: At 28:28 A Retaliate icon on the die when using a throwing knife states "Ignore this result if there is only 1 Enemy on the targeted square". So a loss of the action cube and I wouldn't have been exposed at that time.
Triton Noir Website: https://triton-noir.com
"Assassin's Creed: Brotherhood of Venice is a co-operative tactical board game of infiltration and assassination. Set in Renaissance Venice at a time when the Brotherhood of Assassins expands in Italy, the game gives 1 to 4 players control of never seen before assassins in a campaign to develop their headquarters and advance the Brotherhood's agenda against the Templars.
Players must find the right balance between stealth and combat to progress through a mission-based campaign, developing their own abilities as well as their new headquarters."
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Created By: Adam Smith
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