Assassin's Creed: Brotherhood of Venice | Sequence 0 Memory 0.1 | Part #1
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Rollers! Welcome back to the Showcase for Assassin's Creed: Brotherhood of Venice created by Thibaud de la Touanne, Fabrice Lamidey, Manuel Rozoy and published by Triton Noir! In this video we'll focus on learning the game and playthrough Sequence 0 Memory 0.1. Stay tuned for more as we head into Memory 0.2 in the very near future. Enjoy my friends! :D
Intro 0:00
Overview & Learning Disclaimer 1:15
Narrative 3:36
Objectives & Win/Loss Conditions 4:24
Sequence 0 Memory 0.1 Playthrough 6:24
Memory Conclusion & Rewards 31:39
Rolling Solo Producers 41:16
FYI:
#1. For the parachute cards, split the 4 parachutes between the Apprentices. If you have only 2 (as I do playing solo) they will get 2 each!
#2. For the parachute cards usage (not used or used and discard); if an Apprentice used the parachutes, they are discarded. Unused parachutes stay on the Assassins board. Discard parachutes will be used to create the Equipment deck of the 0.2 Memory.
So for me, I should have had two parachutes for my two Assassin's. I used one each. So two are discarded and the Assassin's both have one parachute remaining on their character board going into Memory 0.2. We'll see more about these cards in the next video. Hope this helps! 😉
Correction:
#1. At 26:09 The red base would remain on the destination tile (not the departure tile).
Triton Noir Website: https://triton-noir.com
"Assassin's Creed: Brotherhood of Venice is a co-operative tactical board game of infiltration and assassination. Set in Renaissance Venice at a time when the Brotherhood of Assassins expands in Italy, the game gives 1 to 4 players control of never seen before assassins in a campaign to develop their headquarters and advance the Brotherhood's agenda against the Templars.
Players must find the right balance between stealth and combat to progress through a mission-based campaign, developing their own abilities as well as their new headquarters."
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Created By: Adam Smith
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