
Chronicles of Drunagor: Age of Darkness | Game Unboxing & Giveaway
Rolling Solo Patreon: https://www.patreon.com/RollingSolo
Today I'm excited to be unboxing Chronicles of Drunagor: Age of Darkness created by Daniel Alves, Eurico Cunha Neto and published by Creative Games Studio. In addition, thanks to the generosity of Creative Games Studios, one lucky individual will be walking away with a brand new base game. So join me as we take a look through all the components of the core box and what one individual will be winning! Details on how to enter detailed below and in the pinned comment. Good luck everyone! ;D
Chronicles of Drunagor Age of Darkness Giveaway Guidelines:
1. Rolling Solo Subscriber
(Not required for giveaway but appreciate the support of the channel!)
2. Comment on this video as to why you're intrigued by Chronicles of Drunagor!
3. Vist the link below and click 'Follow' on the upcoming GameFound campaign for Chronicles of Drunagor: Age Of Darkness Apocalypse: https://gamefound.com/projects/draft/ik6gf2wypg2hon17fueiatos98z
That's it and you're entered to win. Random draw will occur after June 30th, good luck!
Intro 0:00
Giveaway 0:38
Overview 1:57
Box Exterior 2:19
Unboxing 4:03
Rulesheets, Rulebooks & Door Tiles 4:51
Tiles 9:22
Interactions Book & Draw String Bag 11:36
12:38
GameTrayz, Components & Cards 13:58
Final Layer (Characters, More Tiles) 19:04
Miniatures 21:46
GameTrayz Dungeon Layout Example 22:45
Final Components 23:57
Conclusion 24:43
Rolling Solo Producers 25:18
"Chronicles of Drunagor - Age of Darkness is a fully cooperative and strategy board game of tactical combat in a dungeon crawl adventure for one to five players. CoD-AoD is based on multiple 3D scenarios, each of them played separately or on a continuous storyline. Each scenario has its own unique setup, darkness rules and different goals that will be needed to be achieved in order to obtain victory. Played over a series of rounds until either the chosen adventure objective is achieved by the heroes or a single hero dies or is corrupted by the darkness itself. The order of activation is dictated by the initiative track and it alternates between heroes, monsters and the darkness itself. Once they all activate, a round is over and a new one begins, so players win or lose as a team. The game is won when the adventure objectives are met. The game is lost when one player is either killed or corrupted by darkness.
On a hero’s turn he can freely move up to 3 spaces (orthogonal and or diagonal are permitted) and spend 2 of his action cubes to trigger his abilities. If when passing his turn he no longer has any cubes on his available action cubes pool, he must perform a recall action. On a monster activation he will always move to attack the heroes. Or if he`s in range of his target he will attack without even move. Each monster has its own primary target located on his card at the initiative track. On the darkness activation, draw from the bag the number of darkness tokens dictated by the chosen adventure and follow the darkness rules for that adventure.
As you go by the different adventures, your heroes will find themselfs in a wide variety of scenarios and instead of only reading thru the descriptions of the place you are, the game will show you beautifull illustrations of what you can see and how you can interact with the scenario. Every choice on how you interact with certain things could possibly change the way your adventure continues. Maybe you will find a secret passage, or maybe you can find a locked chest, the choice is up to you.
Choose one of the heroes and take upon this quest to defeat the power of evil and the everlasting darkness from the land of Daren."
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Created By: Adam Smith
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