Assessing the Gameplay Experience: A Player Perspective - Unite Europe 2015
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Published on ● Video Link: https://www.youtube.com/watch?v=a2NMP6a3bto
Graham McAllister of Player Research presents a toolkit which developers can use during development to more objectively assess their own game. The toolkit structures any game into four layers - understanding, usability, player experience, and monetisation, with each layer detailing specific questions which help assess the game from the player's perspective.
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Gameplay
Game design
game testing
monetisation
Usability (Industry)
Unite Europe
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