Embracing PBR in Unity 5, using Substance - Unite Europe 2015
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Published on ● Video Link: https://www.youtube.com/watch?v=QCygUboc878
In this session, Sebastien Deguy and Loic Anqueti of Allegorithmic talk about PBR (Physically Base Rendering) in Unity 5 and give a live demo of different ways you can use the Substance toolset to create PBR-ready textures. More about Allegorithmic tools: https://www.assetstore.unity3d.com/en/#!/publisher/146/page/1/sortby/rating/
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Tags:
Unity (Software)
Allegorithmic
Physically Based Rendering
3D Texturing
Video Game Development (Conference Subject)
Substance Painter
3D Art
PBR Textures
Unity Textures