Enhancing your Unity Mobile Games - Unite Europe 2015

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Roberto Lopez Mendez (ARM) and Carl Callewaert (Unity Technologies) show developers how to get the most out of Unity when developing under the unique challenges of mobile platforms. Advanced rendering effects based on local cubemaps is covered in more detail and a new way of rendering dynamic real-time shadows based on the use of static local cube textures is revealed.
Furthermore, they introduce the new Physically-Based Standard Shader. When used together with the new Reflection Probes and Global Illumination System, it creates stunning visuals. To know more details, you can download the ARM Guide for Unity Developers: Enhancing Your Mobile Games: http://malideveloper.arm.com/develop-for-mali/tutorials-developer-guides/developer-guides/arm-guide-unity-enhancing-mobile-games/

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Tags:
Mobile Game (Industry)
Unity (Software)
Mobile Phone (Video Game Platform)
ARM
physically based rendering
Global Illumination
Unity 5
Unite Europe 2015