Avoca's Heroic Dose 6.29 afternoon devtest

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Published on ● Video Link: https://www.youtube.com/watch?v=VAWMHVuicts



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Duration: 58:58
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EPIC. Reminds me of the days of NS1 where LONG games dominated the servers. Where there was mass coordination, mass strategy on each move. Granted this is 58 minutes and reached 10 tick quite alot torwards the end (Perhaps too many panic attack and too many whip in one area)

However this was SO much fun and so awesome to work on the past 3 weeks!!! (or 1 year and 10 months)



https://github.com/KyleAbent/Avoca-s-Heroic-Dose/compare/6.29-morning...6.29-afternoon?diff=split&name=6.29-afternoon
changes from morning edition:
attempt to fix arcs dmging players/eggs
panic attack self defense mechanism for hives that attacks arcs only (messy ddos atm ?)
suddendeath add time if arc is deployed while timer is 00
shift/shade require no infestation
fixed armory aa research
balanced allien biomass research to span 10 mins, balanced eggs to require the biomass
marinebase airlock clustergrenade base defense fixed
accidentally had mainroomarc give 2 mins per death LOL no wonder -- Watch live at https://www.twitch.tv/kyleabent







Tags:
twitch
games
ns2
gamedev
writing
ns2siege
programmer



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