Back 4 Blood PC Closed Beta - Ryzen 5 3600 & RTX 3060 Ti - FPS Test and Settings | 1080p | 4k | DX12
Greetings, everyone.
Today we’re testing the Back 4 Blood Beta, the game from Turtle Rock Studios, which you may remember for games like…Evolve, and the Left 4 Dead series, so they’ve been doing this type of game for a while.
My current PC specs:
-CPU: Ryzen 5 3600 (stock settings) with Coolermaster Hyper 212 Black RGB (w/2 fans, push-pull).
-Mobo: MSI B450 Gaming Pro Carbon AC.
-GPU: Gigabyte RTX 3060 Ti Gaming OC and WHQL driver 471.41.
-RAM: Crucial Ballistix Sport LT (2x8GB) CL16 DDR4@3200 Mhz.
-Storage: PNY XLR8 CS3030 1TB NVMe (O.S. and game), Samsung 750 EVO 500 GB.
-Case: Fractal Design Meshify S2 (Intake: 2x140 Front, 1x120 Lower Front - Exhaust: 1x140 Rear, 1x120 Top/VRM Area).
-PSU: Corsair RMx 650W 80+ Gold.
-O.S: Windows 10 Pro 64bit (v.21H1).
-Monitor: AOC AGON AG251FG 1080p-240Hz.
Some timestamps:
00:00 - Intro and general settings and menus
03:23 - Gamepad Settings
04:12 - Mouse and Keyboard Settings (keybinds, sensitivity, etc.)
05:10 - Graphics Settings
07:17 - DirectX 12 performs much better than DX11
08:22 - DSR Downsampling issue, it works though
09:49 - [1080p]DX12 Epic Settings, DLSS Quality, PvE coop Campaign gameplay
14:29 - [4K DSR]DX12 Epic Settings, DLSS Performance, PvE coop Campaign
This game is pretty much Left 4 Dead 3 all but in name. It does have exactly the same mechanics: coop gameplay, two weapon system, support items, offensive items, but adds a few more new things like a store at the beginning of each stage to purchase new weapons, mods, items, with the copper we gather on the stages, or a new card / buff system in which we can find new cards and build different decks to load up at the start.
When each round starts we can select one of the cards of our deck to add onto the “game’s deck” that I assume all the other players in the group have contributed to, and that’s it.
The game has similar enemies compared to L4D, not all of them are in this beta, at least in the PvE campaign that is available, but you get the idea.
It runs on Unreal Engine 4, supports DLSS 2.1, and by default launches on the DX11 API which severely makes the game underperform, so switching to DX12 is the way to go, at least it was for me, as it increased my average frame-rate between 40 and 50%, absolutely a must to play on DX12, or at least try for yourself. DLSS works even on DX11 though, so no worries if, for some reason, DX12 isn’t performing well for you but…it should.
All in all, I’m not very excited for B4B because I don’t feel it brings anything new to the table when it comes to coop zombie games. It adds more mechanics compared to any L4D game, sure, but I reckon this type of game comes a bit too late.
It also does not help, at all, that Warner Bros is charging 60 euro for this game, and that’s the standard edition, there are two more up to 100€, and that’s completely unacceptable. I heard it’s also getting a season pass, so think for a second here: if you have 3 more buddies to play this on (and it does support crossplay with Xbox and PS, I did play with some console players via Match-Making), that’s at least 60 euros multiplier by four, just to have a full group of people to play with. Insane, sorry but similar games like Vermintide or the Killing Floor series are way cheaper, and they’re great games too.
The game does run pretty well, apart from some random inconsistencies due to the netcode, shooting doesn’t feel right sometimes, but I can’t put my finger on what it is. In any case that part reminds me a bit of L4D, it was just a fun coop experience and that’s about it, the thing is…B4B doesn’t feel much better really, or super fresh.
As usual, I hope this can be useful to any of you, and I’ll see you next time : )
#Back4Blood #RTX3060Ti #Ryzen3600