Quantum Break PC - Ryzen 5 3600 & RTX 3060 Ti - FPS Test and Settings | 1080p | 1440p | 1800p | 4K

Quantum Break PC - Ryzen 5 3600 & RTX 3060 Ti - FPS Test and Settings | 1080p | 1440p | 1800p | 4K

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Published on ● Video Link: https://www.youtube.com/watch?v=wMpcL8_1q0w



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Greetings, everybody.

Today we’re re-testing Remedy’s Quantum Break, a game that wasn’t too well received back in the day when it launched, due to performance issues and I guess being an Xbox exclusive didn’t help either, but it also came out for PC at the same time.

My current PC specs:

-CPU: Ryzen 5 3600 (stock settings) with Coolermaster Hyper 212 Black RGB (w/2 fans, push-pull).
-Mobo: MSI B450 Gaming Pro Carbon AC.
-GPU: Gigabyte RTX 3060 Ti Gaming OC and WHQL driver 472.12.
-RAM: Crucial Ballistix Sport LT (2x8GB) CL16 DDR4@3200 Mhz.
-Storage: PNY XLR8 CS3030 1TB NVMe (O.S.), Samsung 750 EVO 500 GB (game).
-Case: Fractal Design Meshify S2 (Intake: 2x140 Front, 1x120 Lower Front - Exhaust: 1x140 Rear, 1x120 Top/VRM Area).
-PSU: Corsair RMx 650W 80+ Gold.
-O.S: Windows 10 Pro 64bit (v.21H1).
-Monitor: AOC AGON AG251FG 1080p-240Hz.

Some timestamps:

00:00 - Intro and very brief settings overview (How to use DSR too)
02:01 - [1080p]Max Settings, Upscaling OFF, checking out some high performance cost settings (mostly Volumetrics)
05:41 - [1440p DSR]Max Settings, testing Upscaling, and some settings tweaking for 60 FPS
07:50 - [4K DSR]This could come out today and be more demanding than most recent ones :P
11:06 - [1080p]Max Settings, Upscaling OFF vs ON side by side comparison, outside Campus initial area
12:34 - [1440p DSR]Max Settings, Upscaling OFF vs ON side by side comparison, outside Campus
14:12 - [1800p DSR]Max Settings, Upscaling OFF vs ON side by side comparison, outside Campus area
16:07 - [1800p DSR]Some more Volumetric Lighting testing
18:24 - [1800p DSR]Max Settings (Volumetrics High), 60 FPS RTSS limit, little bit of indoors combat
19:27 - [4K DSR]Industrial are interior testing, possible to do 50-60'ish with upscaling and settings tuning
21:32 - [4K DSR]More 2160p testing, 60 FPS cap, outdoors
24:52 - The Alan Wake Experience : )

I already tested this game once in the channel, back in December 2019, basically a month before I upgraded to my current Ryzen 5 3600, and back then I also used my GTX 1070.

Quantum Break was a very, very hard game to run at native resolution when it came out in 2016, and it still was in 2019 when I tested it here: https://youtu.be/3WTWuriRDzQ

Quantum Break is famous for its image reconstruction tech, which renders the image at 2/3rds of the base resolution, so for 1080p that’d be 720p, like DLSS Quality, but without the AI enhancing part. It does, however, a better job than AMD’s FSR, but what doesn’t? Whatever.

On the 3060 Ti it is now possible to run Quantum Break at 1080p native, Max Settings (some go beyond what the Ultra Preset sets them to) and without Upscaling, at very decent FPS (normally above 80 FPS).

Things start getting difficult at 1440p, where we’re very close to 60 FPS with no image upscaling, and dropping the usual suspects like Volumetric Lighting may help a lot to keep the game always above 60 FPS.

The thing is, when the base resolution gets higher, so does the quality of the image upscaling here, and it definitely doesn’t feel as bad at higher resolutions, and this is a thing that applies to any image upscaling and reconstruction tech: more resolution to extract data from, better end results.

The game doesn’t easily pick up DSR Downsampling resolutions, unless we set out desktop resolution to the maximum DSR resolution available, and even then it misses some steps like 1620p in my case, and adds some 21:9 resolutions, for whatever reason.

In any case, I tested 1080p, 1440p, 1800p and 4K a little bit, but 4K is so hard to run in this game, especially with no Upscaling, that the 3060 Ti is not really the GPU you’re looking for if you want that resolution in this game (or any modern game nowadays, despite QB being from 2016, and first announced in 2013 no less, it’s a game that was way ahead of its time when it comes to pushing GPUs).

It is still a game I enjoy a lot, although after playing Remedy’s latest game, Control, the combat in Quantum Break feels quite stiff and less responsive, for sure, but when it comes to story, I think it’s an excellent game, and I love the live action sections in between episodes. Sure, it’s not the best acting, but it does have Lance Reddick being the badass he normally is in all his movies and games, so why not watch it anyway?

Quantum Break may not be Remedy’s best work, but it’s a decent one anyway, to me at least. It is also a game quite essential to the Remedy Connected Universe in my opinion, due to all the hints, easter eggs and fan service from their other games, especially Alan Wake, that we can find in the game.

Now that the Alan Wake Remaster is coming next month, my Remedy Games hype train has left the station, it is what it is : )

As usual, I hope this can be useful to any of you, and I’ll see you in the next one : )

#QuantumBreak #RTX3060Ti #Ryzen3600




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Tags:
Quantum Break
Remedy Entertainment
PC
Quantum Break PC port analysis
Performance
Optimal Settings
Optimization
Benchmark
Side by side comparison
FPS
Frames Per Second
Upscaling
Temporal reconstruction
1080p
1440p
2K
1800p
4K
DSR Downsampling
How to use DSR resolutions
GPU demanding game
Northlight Engine
Max Payne
Alan Wake
Control
MSI Afterburner
Rivatuner
Nvidia GeForce
Quantum Break 3060 Ti
Quantum Break 3060
Quantum Break Ryzen 5 3600
Volumetric Lighting



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