
Backend Solution for The Cycle | Unreal Fest Europe 2019 | Unreal Engine
What does it take to construct your own backend from scratch and integrate it with the UE4 ecosystem? Backend Engineers Alexander Matsko and Mario Arnaldos describe a modern backend solution, in addition to how and why YAGER switched to using a microservices approach and developed its own backend.
You'll also learn how you can: keep backend, server, and client data sharing smooth; develop the game and the backend services in sync; integrate your services to clients without friction; and what it takes to move a live game from Steam to the Epic Games Store.
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