Baldurs Gate 3 - (03) - (Light Domain Cleric) - (No Commentary)
[Settings: Tweaked Ultra Preset]
[Difficulty: Balanced]
[Mods: None]
An RP heavy episode as I go around the Emerald Grove.
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Episode Notes:
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- While working through the Grove cave I get some shopping done and also meet up with one of our new Companions Wyll.
- After recruiting him, I also rework Wyll's build as he's one of the companions I plan to keep with me. In this case I multi-class him as a Vengeance Paladin / Fiend Warlock. While this fits good with the role I want for him, I also think Paladin fits decently with Wyll's story. Additionally, a Vengeance Paladin's Oath feels like one that could allow for other choices he made to protect people....
- On another note of Companions I also bring on a Hireling, whom I will be using as the camps Alchemist. In this case using Brianna Brightsong and respecing her to be a Transmutation Wizard/Rogue for the skills and bonuses.
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Season Notes:
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[Run Guidelines]
- First, the following will not be hard and fast rules, but I'll try to stick with them as I go:
- I will try to minimize reloading and do my best to go with the dice. Reloading will generally be reserved for major incidents, game glitches/quirks and/or things like forgetting to prep something I had planned before hand (equipping an Item/prepping a spell). Eventually I intend to work up to Honor Mode, so I'll need to get used to this, since honor has 1 save.
- I will try to avoid major game glitches/exploits, though some minor ones I'll be ok with...especially quality of life ones. (QOL examples: Pickpocketing Withers to get class change cash back, or donating items to a vendor to up their affection for long term discounts.) Also, if the thing allows for some interesting story loopholes/changes. An example of things I won't do is going full murder hobo, just to get an item early.
[Game History]
- I've played several of the previous titles in the series and am somewhat familiar with the overall setting of Forgotten Realms.
- I've played this game previously, on my own time, but never finished Act 1. So once we're beyond that I'll be mostly in the dark, as I've avoided gameplay/story vids until now. I figured since I wanted to play this anyway and needed a new game in the schedule, it'd be a perfect fit.
[My D&D History]
- I've played D&D off an on since high school and am familiar with the 5e rules. As such, some of my gameplay decisions will be based on that knowledge.
- I've never played a Cleric in this time, but I am familiar with how good they can be in 5e.
[Character Notes]
- While I min/maxed in some areas, others were chosen with aesthetics and gameplay in mind.
- Stats/Spells: I chose the ones I did based on wanting my PC to still be the "face" of the party. Additionally, they were chosen with the understanding I'd be mostly a mid to back lines blaster and equipment/multi-classing/re-specs were available later.
- Multi-classing: I will be multiclassing both my PC and several of my companions. This will be to have them fit the roles I want/need in my party. For my PC I will maintain 8-10 levels in Cleric, with 2 levels of Wizard (Evocation) for utility and 2 as floaters to round off. For my companions, if I multi-class them, I will do so with their Origin class and another. Any changes I'll try to keep to their lore, where I can, and call it out in the Episode Notes when I do.
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