Baldurs Gate 3 - (04) - (Light Domain Cleric) - (No Commentary)

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Published on ● Video Link: https://www.youtube.com/watch?v=Qkzwu2dKpu4



Duration: 1:43:15
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[Settings: Tweaked Ultra Preset]
[Difficulty: Balanced]
[Mods: None]

Recruiting our final companion for the A team, talking to some animals and taking on some harpies.

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Episode Notes:
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- Picking up where we left off I jump the river and recruit another heavy hitter.

- I'll circle back for the best boy later, as I wanted to get the team together and get Speak With Animals going first.

- On that note, speak with Animals opens a lot of interesting interactions throughout the game, but especially in the grove.

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Season Notes:
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[Run Guidelines]
- First, the following will not be hard and fast rules, but I'll try to stick with them as I go:

- I will try to minimize reloading and do my best to go with the dice. Reloading will generally be reserved for major incidents, game glitches/quirks and/or things like forgetting to prep something I had planned before hand (equipping an Item/prepping a spell). Eventually I intend to work up to Honor Mode, so I'll need to get used to this, since honor has 1 save.

- I will try to avoid major game glitches/exploits, though some minor ones I'll be ok with...especially quality of life ones. (QOL examples: Pickpocketing Withers to get class change cash back, or donating items to a vendor to up their affection for long term discounts.) Also, if the thing allows for some interesting story loopholes/changes. An example of things I won't do is going full murder hobo, just to get an item early.

[Game History]
- I've played several of the previous titles in the series and am somewhat familiar with the overall setting of Forgotten Realms.

- I've played this game previously, on my own time, but never finished Act 1. So once we're beyond that I'll be mostly in the dark, as I've avoided gameplay/story vids until now. I figured since I wanted to play this anyway and needed a new game in the schedule, it'd be a perfect fit.

[My D&D History]
- I've played D&D off an on since high school and am familiar with the 5e rules. As such, some of my gameplay decisions will be based on that knowledge.

- I've never played a Cleric in this time, but I am familiar with how good they can be in 5e.

[Character Notes]
- While I min/maxed in some areas, others were chosen with aesthetics and gameplay in mind.

- Stats/Spells: I chose the ones I did based on wanting my PC to still be the "face" of the party. Additionally, they were chosen with the understanding I'd be mostly a mid to back lines blaster and equipment/multi-classing/re-specs were available later.

- Multi-classing: I will be multiclassing both my PC and several of my companions. This will be to have them fit the roles I want/need in my party. For my PC I will maintain 8-10 levels in Cleric, with 2 levels of Wizard (Evocation) for utility and 2 as floaters to round off. For my companions, if I multi-class them, I will do so with their Origin class and another. Any changes I'll try to keep to their lore, where I can, and call it out in the Episode Notes when I do.




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Tags:
Baldur's Gate 3
Baldurs Gate 3
Baldurs Gate
Cleric
Light Domain
Multiclass
DnD
Dungeons & Dragons
D&D
Forgotten Realms
Faerun
RPG
Roleplay
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