Bandeiras Hattori Quick Combo Guide - The King of Fighters XIV (KOFXIV)

Channel:
Subscribers:
3,820
Published on ● Video Link: https://www.youtube.com/watch?v=bkUvKMBMFrg



The King of Fighters XIV
Category:
Guide
Duration: 7:20
8,412 views
173


-----------------------------------------------------------------------
Support me on Patreon! https://www.patreon.com/user?u=326386
Follow me! https://twitter.com/coliflowerz
-----------------------------------------------------------------------

v1.05

Guide for Bandeiras' basic tools and combos to get you started playing The King of Fighters XIV. These combos may not be optimized, but range from beginner to intermediate in difficulty and should give you a head start in learning this character. Feedback and questions are welcome!

Please refrain from character requests. I will create a guide for the entire cast, but I will go at my own pace. Please understand.

Additional notes:

Bracket damage is based off of cl. C xx MAX starter.

Such a fun character!

Bandeiras has a lot of complexities going on when it comes to comboing as him that looks difficult on paper, but not too bad in practice (after all from a visual standpoint it's just him kneeing his opponent repeatedly). There's a couple of specific things I want to note.

After landing a hcf D, you generally have a couple of options. qcf C is your most damaging ender midscreen, and gives you a hard knockdown that you can work with. cr. C lets you do a mix-up afterwards. cr. D gives you a soft knockdown that you can also work with (try doing a command grab as they tech roll). In the corner, you can get a hcf B into a cl. C, which will actually be your most damaging option. The link juggle is a little tight though; feel free to just end with qcf C in those situations.

His level 1 smoke bomb is probably the super you'll be using in neutral a lot. Against most characters you can combo afterward with a hcf D; a couple of the smaller characters will drop too soon unless you use the weaker C version of the bomb instead. But even against regular characters, if they're too far away you won't be able to land anything. That's why you have to do the specific string of cr. B xx cr. A xx qcf A in order to get that combo; using f. A or something will push them too far back.

Level 2 bomb is super easy to combo after. You'll see in the combos that have you start with smoke bomb, I say you can use either f. A or qcf A; when super canceling, they're almost interchangable, and it's based on your playstyle. If you tend to end your strings with f. A, then you get a little less damage is you do get the confirm (usually a 15 point difference or so) but you get a little more flexibility since it's cancelable. qcf A nets you more damage and is kinda easier to cancel into super off of, but your pressure strings become more predictable. Both are safe so it's not a huge decision you'll have to make. But the option is there!

His midscreen MAX combo is actually really finnicky. The timing for landing the hcf B can be pretty difficult. To it too early, you'll miss. Do it too late, you won't have enough time to get anything after, so then it's kind of pointless. The corner ones are pretty easy thankfully. Because of this, when I play Bandi, I tend to use non-max mode smoke bomb combos midscreen, and the MAX combos in the corner.

Transcript:
http://pastebin.com/GEYnfmxa

Notation:
P = Punch
K = Kick
A = Light Punch (Square)
B = Light Kick (X)
C = Heavy Punch (Triangle)
D = Heavy Kick (Circle)
st. = standing
cl. = close
cr. = crouching
j. = jumping
b, d, f = back, down, forward respectively
[n] = hold n direction for at least half a second
qcf = quarter circle forward (d, df, f)
qcb = quarter circle back (d, db, b)
hcf = half circle forward (b, db, d, df, f)
hcb = half circle back (f, df, d, db, b)
dp = dragon punch (f, d, df)
rdp = reverse dragon punch (b, d, db)
xx = cancel
arrow = do immediately after unless specified
- = follow up
(n) = cancel after nth hit of the move

BGM:
Suck a Sage (Theme of Chipp Zanuff) - Guilty Gear X2







Tags:
king of fighters
kof
kofxiv
fighters
guide
combo
tutorial
help
tips
kof14
14
optimal
practical
notation
inputs
team
snk
bandeiras
ninja
south
america
latin
brazil
bomb
tech
zarina
nelson



Other Statistics

The King of Fighters XIV Statistics For Coliflowerz

Coliflowerz presently has 725,106 views for The King of Fighters XIV across 46 videos, with the game making up 6 hours of published video on his channel. This makes up 53.66% of The King of Fighters XIV content that Coliflowerz has uploaded to YouTube.