Mui Mui Quick Combo Guide - The King of Fighters XIV (KOFXIV)

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The King of Fighters XIV
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Guide
Duration: 6:15
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v1.04

Guide for Mui Mui's basic tools and combos to get you started playing The King of Fighters XIV. These combos may not be optimized, but range from beginner to intermediate in difficulty and should give you a head start in learning this character. Feedback and questions are welcome!

Please refrain from character requests. I will create a guide for the entire cast, but I will go at my own pace. Please understand.

Additional notes:
Mui Mui is a pretty simple character combo wise. Her strength was always her strong and simple to understand neutral, so this video is going to be fairly short. Hopefully it helps!

The only tricky thing is getting a Advanced or Climax Cancel after the qcfx2 K super. Find the precise timing if you can, but if you don't want to deal with that, you can probably find better alternatives that do a bit less damage but are easier to do. For example, for 3 bars just cancel straight into Climax. For 5, use the qcfx2 AC super instead.

Bracket damage is based off of cl. D xx f. A xx MAX to cl. D xx f. A starter.

Transcript:
http://pastebin.com/9nFcWEZz

Notation:
P = Punch
K = Kick
A = Light Punch (Square)
B = Light Kick (X)
C = Heavy Punch (Triangle)
D = Heavy Kick (Circle)
st. = standing
cl. = close
cr. = crouching
j. = jumping
b, d, f = back, down, forward respectively
[n] = hold n direction for at least half a second
qcf = quarter circle forward (d, df, f)
qcb = quarter circle back (d, db, b)
hcf = half circle forward (b, db, d, df, f)
hcb = half circle back (f, df, d, db, b)
dp = dragon punch (f, d, df)
rdp = reverse dragon punch (b, d, db)
xx = cancel
arrow = do immediately after unless specified
- = follow up
(n) = cancel after nth hit of the move

BGM:
Cha-La Head Cha-La (Instrumental) - Dragon Ball OST







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