Iori Yagami Quick Combo Guide - The King of Fighters XIV (KOFXIV)

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The King of Fighters XIV
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Guide
Duration: 8:00
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-Please read the description-

v1.02

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Live around the Bay Area, San Francisco? Stop by Rockit Swirl for casual KOFXIV sessions! PM me for more details.

Guide for Iori's basic tools and combos to get you started playing The King of Fighters XIV. These combos may not be optimized, but range from beginner to intermediate in difficulty and should give you a head start in learning this character. Feedback and questions are welcome!

Please refrain from character requests. I will create a guide for the entire cast, but I will go at my own pace. Please understand.

Additional notes:
Iori is a fairly simple character combo wise, to be honest. His stuff starts to complicate when you incorporate his fireball super into some juggles. Thankfully it's rarely worth it, except in a couple of corner HD combos. They can be very damaging though, so learn them!

Canceling his qcb P into a super can be difficult. You usually have to be very quick, and you usually will have to put your stick in the neutral position after the qcb, then do the super. Your fingers will need to be fast, but it's almost required to know.

Climax Canceling from his ranbu super is also finnicky. Mid-screen, if you input the Climax immediately after the explosion, you wont land all the hits of the Climax properly. You have to delay it just a smidge. It can be tricky, but worth the extra ~70 damage you'll get.

Alright, I'ma take a break until the next patch drops. Thank you guys so much for your support!

Transcript:
http://pastebin.com/nFNQreas

Notation:
P = Punch
K = Kick
A = Light Punch (Square)
B = Light Kick (X)
C = Heavy Punch (Triangle)
D = Heavy Kick (Circle)
st. = standing
cl. = close
cr. = crouching
j. = jumping
b, d, f = back, down, forward respectively
[n] = hold n direction for at least half a second
qcf = quarter circle forward (d, df, f)
qcb = quarter circle back (d, db, b)
hcf = half circle forward (b, db, d, df, f)
hcb = half circle back (f, df, d, db, b)
dp = dragon punch (f, d, df)
rdp = reverse dragon punch( b, d, db)
xx = cancel
arrow = do immediately after unless specified
- = follow up
(n) = cancel after nth hit of the move

BGM:
Arashi no Saxophone (Arranged) - The King of Fighters '98







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