Beast Chronicles - A BBCF 2.0 Ragna and Jubei Combo Video

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Published on ● Video Link: https://www.youtube.com/watch?v=NlwU9l1Z8dA



Duration: 8:09
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Hello, everyone!

First off, I sincerely apologize for the recent delay between my videos. For the most part, it's mainly due to activity elsewhere and school becoming harder and harder as I'm nearing finals on May. And a bit of laziness, I gotta admit.

Anyways, it doesn't take too long to figure out, but in my opinion, CF absolutely butchered non-Fatal combo options. Many combos from CPEX either no longer work, or only work when used as a starter or right after one. That being said, the options that Fatal + max duration Overdrive open up are particularly impressive, as I have found out during labbing and messing around.

Speaking of which, this does not mean that all combos are necessarily FC only in this video, but I am almost a hundred percent sure about it. I just started the vast majority of them off FC starters since it made the recording and overall execution process easier.

About Ragna and Jubei themselves, I think that the amount of creativity and swag that can be pulled off with them boils down to liberal usage of rapid cancels, knowledge of hitbox and dash momentum quirks and overall knowing your moves inside-out. Rapids are very important for Jubei as well, but in his case, it boils down more to how creative you can get using his install drives. Since apart from specific combos which allow linking certain normals or chaining into Black Panther to cause a launch, or using Crush Trigger when the proration is low, normal drives don't allow any other great followup, the exception to this being a well-timed j.D after his air j.214B, which is something that can be only done with normal drives, though j.214C is a better ender anyway.

Another neat tidbit that came up during experimenting is that Jubei can actually use his fireball for extremely unorthodox combo extensions, though those, due to the setup involved, will never happen in a real match. Even weirder, however, is the bounce that Jubei gets if he rapid cancels his air distortion. For whatever reason, the opponent will be sent flying extremely high into the air, depending on the height the distortion was rapid cancelled at. If it was cancelled high up, then they are able to tech before hitting the ground, sometimes even at the top of the screen! Done somewhat later, however, and they will be unable to tech until they hit the ground, allowing him to follow up with literally anything, including his super slow fireball AFTER a sideswitch!

What each combo was aiming for :

-Ragna vs. Jin : Gauntlet Hades 2nd hit only.
-Ragna vs. Hazama : Air Blood Scythe rapid into airdash landing j.C into combo. In other words, corner to corner carry WITHOUT OD!
-Ragna vs. Izanami : Corner to midscreen to corner combo via Carnage Scissors (1) RC.
-Ragna vs. Nu : Aiming for damage off OD CS RC, while including Hell's Fang 2nd hit only.
-Ragna vs. Amane : While extremely unlikely, anti-airing a badly timed or spaced Amane j.B leads to stuff like this.
-Ragna vs. Terumi : Ground-only combo (for opponent).
-Ragna vs. Bang : Nightmare Edge follow-up hit only, followed by Nightkasu (NE 1-2 hit only), then followed up by both.
-Ragna vs. Valkenhayn : Dead Spike loop. The sixth Dead Spike won't combo without normals beforehand due to hitstun decay.
-Ragna vs. Azrael : Similiarly to the vs. Bang combo : Hell's Fang followup hit only, then HF (1) hit only, then both, with some chicanery included.
-Ragna vs. Naoto : Sideswitch EA whiff into corner astral.
-Ragna vs. Taokaka : Self-explanatory.

-Jubei vs. Taokaka : A fancy followup to a low parry if Jubei is in install.
-Jubei vs. Lambda : A potential (?) use of j.236D to mid-combo to sideswitch after rapid rekka 646C.
-Jubei vs. Nu : Clever use of the corner, OD and FC allows multiple normal drives to combo before resorting to an ender, like this.
-Jubei vs. Celica : Corner sideswitch combo including two rekka 6B enders.
-Jubei vs. Izayoi : The mentioned weird bounce off air distortion RC. I thought there was enough time to taunt and then finish with something. I was wrong. Sideswitch fireball works, however!
-Jubei vs. Arakune : Two different combos setup off a sweep. Naturally, human opponents will react better than this, but these are still options. Second combo is an example of a "space" combo.
-Jubei vs. Azrael : Extending a combo off 236236A pre-install with a well placed fireball. Will never happen in a real match.
-Jubei vs. Es : Using 214B mid-combo. Sideswitch rekka into super.
-Jubei vs. Hibiki : Combo using only D-D (straight) install drives instead of including the angled variants.
-Jubei vs. Litchi : Probably the most stylish Jubei combo out there.
-Jubei vs. Makoto : Pre-install astral combo. The astral input after the drive is notoriously hard for some reason.

Songs used : Chaos Legion : Welcome To The Darkness
The Sound of Silence
JJBA : Eyes Of Heaven : Diego Brando theme (shoutout to nyankitty67 for the suggestion!)







Tags:
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jubei
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