Befuddle Quest 5: ZttF - 12 - Time for Color Coordination

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Published on ● Video Link: https://www.youtube.com/watch?v=BnbKr1D152g



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After the initial technical difficulties, there's a lot of not much going on here. That's not an issue with the puzzle, it's an issue with me awkwardly stumbling my way through it. With plenty of reason to yell at the screen before I finally notice something that should have been more obvious!

The last room is particularly clever, with the central puzzle unlocking the outer ones, but never actually needing to have the central one completely solved all at once (which may not even be possible). The hint points you toward that without being too obvious about it.

I think there actually is a math aspect to this sort of puzzle, like I started to mention at one point, but I can't remember exactly what it was, much less how to apply it. It all ended up solved eventually regardless, so good enough.

Although, remember how I mentioned how Horus Hours doesn't feel like you're bashing your head against a wall with no idea whether you're doing anything right? This one kind of does. Maybe I just need to git gud...

In this video:
00:00 - the camera's stuck?
02:30 - Switch It Up (halibabica)

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The Befuddle Quest series of collaborative puzzle/maze game community projects continues with a fifth entry, led by kentona and put together in RPG Maker 2003 as usual. This one is themed around time travel, with 14 puzzles (and three of them are by the same contributor).

See the game page for screenshots, downloads, and more information: https://rpgmaker.net/games/2516/

The story:

"Imagine this: So, Zack and Broomhilda are visiting the local fair, right? And there is a demonstration of a new teleportation device, okay? Zack tries it out at the insistence of Broomhilda, and it works great! So Broomhilda tries...and something goes awry and Broomhilda is zapped away! Now Zack must travel after Broomhilda THROUGH TIME to save her!

Original, no?"