FF: Mystic Quest - 01 - Help, the moutain's collapsing!
Let's just ease into this and get the story started off, shall we? Our protagonist has lost his village (which is promptly forgotten about and never mourned or, as far as I can remember, even mentioned again), the crystals are in danger, and the world needs saving. And our mentor character seems... kind of useless?
Come to think of it, though, this game does quite a few things that are arguably ahead of its time, doesn't it? Multiple speech bubbles, field actions, switching weapons on the fly, enemies becoming visibly damaged... little things, but things that were uncommon or nearly unheard of at the time.
The game's not particularly long, the plot isn't terribly deep or original, and it's not going to give you much of a challenge, but there are things that it does quite well. And the music!
On a side note, losing the opening battle--or any other battle--is no big deal, since you can just start the fight over from the beginning right away. That's part of the "for beginners" concept, but it's also just a nice convenience to have in general.