Befuddle Quest 5: ZttF - 16 (final) - Time for an Ending
I was half expecting another puzzle. This isn't exactly that, but it's not nothing, either. And I think I have vague memories of going through this with the camera stuck like what happened earlier in the playthrough this time? Having to bumble along the path without being able to see yourself would make it more challenging, certainly.
Either way, Broomhilda's apparently safe now, plus we even got a pony out of it! The Lavos reference is just the "game over" screen, and the ending sequence executes a game over at the end, so that's just a thing that happens there, not some kind of failure state.
Actually, I'm a bit disappointed there weren't any callbacks to any of the individual puzzles, particularly the ones (like Horus Hours) that felt like they were leading up to something. On the other hand, you could have skipped those, but that didn't stop Befuddle Quest 4 Dead from putting zombie what's-his-name in the final puzzle.
In this video:
Ending and credits
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The Befuddle Quest series of collaborative puzzle/maze game community projects continues with a fifth entry, led by kentona and put together in RPG Maker 2003 as usual. This one is themed around time travel, with 14 puzzles (and three of them are by the same contributor).
See the game page for screenshots, downloads, and more information: https://rpgmaker.net/games/2516/
The story:
"Imagine this: So, Zack and Broomhilda are visiting the local fair, right? And there is a demonstration of a new teleportation device, okay? Zack tries it out at the insistence of Broomhilda, and it works great! So Broomhilda tries...and something goes awry and Broomhilda is zapped away! Now Zack must travel after Broomhilda THROUGH TIME to save her!
Original, no?"