Befuddle Quest 5: ZttF - 09 - Time for Warping Time
Yet another Kazesui entry, and yet again it involves clever (if perhaps sometimes a bit overly so) puzzles, quite a lot of content, and rather impressive tech. Stopping, slowing, and speeding time, within zones that you can place arbitrarily? That can't have been simple.
Checkpoints at every new room and near-instant retries make this much less frustrating than it could have been, and it seems like at least some areas have pity on you and hand out an extra gem if you've failed enough times.
I probably should have stopped a room or maybe two earlier, but this is the kind of content that makes me want to just keep going. It's trial and error gameplay, sure, but in a way that makes you feel like you're learning something and getting closer to a solution every time you try something different, instead of just bashing your head against a wall with no idea whether you're doing anything right.
By the way, here's a reference for what Paganitzu is: • PC Games: Paganitzu
In this video:
Horus Hours (Kazesui) - part 1 of 2
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The Befuddle Quest series of collaborative puzzle/maze game community projects continues with a fifth entry, led by kentona and put together in RPG Maker 2003 as usual. This one is themed around time travel, with 14 puzzles (and three of them are by the same contributor).
See the game page for screenshots, downloads, and more information: https://rpgmaker.net/games/2516/
The story:
"Imagine this: So, Zack and Broomhilda are visiting the local fair, right? And there is a demonstration of a new teleportation device, okay? Zack tries it out at the insistence of Broomhilda, and it works great! So Broomhilda tries...and something goes awry and Broomhilda is zapped away! Now Zack must travel after Broomhilda THROUGH TIME to save her!
Original, no?"