Befuddle Quest 5: ZttF - 11 - Time for Failed Causality

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Published on ● Video Link: https://www.youtube.com/watch?v=yvZQc8s9ZMI



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That... sort of answers what's going on here, but like I said in the video itself, the plot doesn't really make any sense. He's attacking you over something that can't have happened on the timeline where he's first attacking you? (Not to mention at a point in Zack's timeline when his death would prevent Mordred from ever being born!)

As for the brewing minigame, the controls just feel bad, and it glitches out far too easily. I'm also wondering whether the berries being listed in a different order in the instructions (red, yellow, purple) than in the minigame itself (red, purple, yellow) is a deliberate attempt to confuse the player or simply an oversight.

And the plot only makes less and less sense the more I think about it! Not only is the whole thing caused by something that hasn't happened yet and might not happen at all, but when you go back in time again to reset things, you should be running into yourself since you're already there from time traveling the first time. Unless you're jumping into alternate timelines where your personal-past actions never happened, which just makes the plot fall apart even more, because then Mordred's whole vengeance quest can NEVER be based on anything that ever happened!

I know, I know, it's just an excuse plot and not meant to make sense, and even has "paradox" right there in the name, but still.

Though, to be fair, time travel is a real pain to get to make sense. I think the only time travel systems I've seen that actually stay logically consistent and still work are "stable time loops" like in Dragonriders of Pern (there's a single timeline that can't change; time travel merely allows your future self to fulfil what your past self already observed), and a "time traveler's immunity" setup like in (most of) Chrono Trigger (the timeline changes, but your personal past remains anchored in the original timeline, so you aren't directly affected). And even that's debatable.

In this video:
The Offspring Paradox (calunio) - more loss conditions + standard ending

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The Befuddle Quest series of collaborative puzzle/maze game community projects continues with a fifth entry, led by kentona and put together in RPG Maker 2003 as usual. This one is themed around time travel, with 14 puzzles (and three of them are by the same contributor).

See the game page for screenshots, downloads, and more information: https://rpgmaker.net/games/2516/

The story:

"Imagine this: So, Zack and Broomhilda are visiting the local fair, right? And there is a demonstration of a new teleportation device, okay? Zack tries it out at the insistence of Broomhilda, and it works great! So Broomhilda tries...and something goes awry and Broomhilda is zapped away! Now Zack must travel after Broomhilda THROUGH TIME to save her!

Original, no?"