Blast C++ Ray Casting 3D Game Engine from scratch: Bullet Time and Physically based blood
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Published on ● Video Link: https://www.youtube.com/watch?v=2N_y5t2gj68
Blast is an old school (pseudo) 3D Ray Casting game engine coded in C++ from scratch.
No OpenGL, DirectX or any other kind of APIs are involved whatsoever.
This video demonstrates Bullet Time special effect and Blood/particle physics.
For more frequent updates and dev log join me at Discord: https://discord.gg/cVhnnww
Other Videos By The Old School Coder
Tags:
c++
3d
raycasting
fps
firstperson
shooter
classic
fromscratch
engine
wolfenstein
blast
pseudo3d
2.5d
programming
coding
game
doom
game dev
vlog
game vlog
indie
ray
casting
tracing
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from
scratch
development
id
software
id software
90s
first person
first person shooter
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