Blast C++ Ray Casting 3D Game Engine from scratch: Dynamic lighting, Doors and Special Effects
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Published on ● Video Link: https://www.youtube.com/watch?v=KrY5eX6VoHs
Blast is an old school (pseudo) 3D Ray Casting game engine coded in C++ from scratch.
No OpenGL, DirectX or any other kind of APIs are involved whatsoever.
This video demonstrates the dynamic lighting, Doors mechanics (yeah, finally...), and special effects.
For more frequent updates and dev log join me at Discord: http://glitch.bg/discord
Other Videos By The Old School Coder
Tags:
c++
3d
raycasting
fps
firstperson
shooter
classic
fromscratch
engine
wolfenstein
blast
pseudo3d
2.5d
programming
coding
game
doom
game dev
vlog
game vlog
indie
ray
casting
tracing
raytracing
from
scratch
development
id
software
id software
90s
first person
first person shooter
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There are 20,549 views in 44 videos for Doom. His channel currently has around 1 hour worth of content for Doom, or 23.28% of the total watchable video on The Old School Coder's YouTube channel.