Bloons TD 6 - Extreme Mode Odyssey with Etienne, no MK/Powers/MM usage

Bloons TD 6 - Extreme Mode Odyssey with Etienne, no MK/Powers/MM usage

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Published on ● Video Link: https://www.youtube.com/watch?v=hV6WFVF8cG4



Bloons TD 6
Game:
Duration: 4:44:14
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Successful runs:
Map 1 (4 Circles, Hard/Standard, 1/80) - 4:22
Map 2 (Logs, Hard/Double HP MOABs, 1/90) - 53:43
Map 3 (Firing Range, Hard/Alternate Bloon Rounds, 1/80) - 2:19:32
Map 4 (Bazaar, Hard/Standard, 10/85, Starting Gold 2100) - 4:02:06 with 47 Lives lost due to excessive banking
Map 5 (Spice Islands, Hard/Standard, 1/85) - 4:26:54

I did this challenge in interest of showing how well Etienne works. And....well, I can at least agree that Etienne could stand a bit of subtle buffing. I think what hurts him the most, though, is that his Range has a bad habit of being undermined by how its only boost after Level 2 is a big jump too far into the game, instead of something more gradual to give him better mid-game competence. Still, the fact that I can effectively CHIMPS this (Map 4 is a miss merely by losing Lives in excusable circumstances) should hold Etienne to credit for the fact that he's absolutely technical and we would have low experience with him.

-Map 1 (2 Monkeys) - T1 Dart at the center to hold out until Etienne's deployment. After that, the whole thing snowballs with a M3/T1 Wizard and then the Dart upgraded to B5/T2 and Wizard to M4/T2. Easy peasy and a much needed buffer.

-Map 2 (3 Monkeys) - now this is where the Extreme Mode limitation starts cropping up. I have to sacrifice a tower slot on Village, because Etienne can't solo-damage the DDTs that are inevitable from Round 90. Fortunately, since this is Logs, it's not hard to keep the tower count low, and thus I can work with a Boomerang who uses Etienne's Camo provision to hit the DDTs. The Castle lets me hold out until I get the B5/M2 Boomerang, so once I have things stabilized until I get that, the whole map snowballs.

-Map 3 (5 Monkeys) - Oh GOD this map on ABR. It took me a while to figure out how to deal with those pesky Regen Greens early on, though I found something reliable while keeping expenses before deploying Etienne minimized. And when freaking Etienne has problems hitting stuff without smashing the Watchtower, you know how unfriendly this map is to Heros. And no, you can't place him on either of the benches, I had tried. You want to know how much I detest dealing with this map? I use my singular Alchemist on it. But it's not like the next map could be even worse...right?

-Map 4 (4 Monkeys) - ....I should learn not to open my big mouth whenever I want to say some case of Temping Fate. I had my reservations about using the Boat because it couldn't do anything about the top path before I could remove the palm trees, and in case you haven't notice, I'm scrambling for damage output as it was, and it didn't help that I was low on low cost Monkeys, having overthought the Suspicious Video Game Generosity when I was doing my Odyssey setup. Thankfully, I managed to get earlier expenses down enough to get Wall of Fire up and running earlier, allowing me to bank for other important upgrades.

Unfortunately, things didn't quite snowball into being able to just bank for Spectre. I lost 31 Lives on Round 52 because I didn't buy Maim MOAB and that allowed the 2 MOABs to get as far as they did. Round 54 then robbed me of another 16 Lives that I would have maintained if I had bought the Destroyer upgrade to chip the Ceramics and their children a lot better. Of course, I didn't want to reset for the umpteenth time at this point. Beyond that, however, I did eventually get to buy Spectre and thus things snowballed from there. I was worried about Super Ceramics being reported to mock Spectre, but it doesn't look like they're around before Round 86. ....wait. They actually do appear in Rounds 81 to 85? So the Spectre actually does decently against them? Huh.

-Map 5 (5 Monkeys) - This is what I had my Boats for, although I still had to use my last Dart Monkey to hold off Round 4. Nothing about this is hard if you're not an idiot about Etienne's activation, which me being one costed me an attempt. Still, you see how Etienne's Camo support can be VERY useful.







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Bloons TD 6



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