Bomb Rush Cyberfunk - Chapter 3 ending! Walking Tank boss, DOT EXE battle, and escaping Red's head!
This video is the final part of Chapter 3. You have to complete all of the challenges that the DOT EXE crew have waiting for you. After beating all of their challenges (I believe there was 5), a flood of cops will attack you. Great, now they also have pistols...
I didn't know really what to do during the cop fight part. I rode around for a while looking for a bathroom to lose the heat, but fighting them is scripted. After beating a few up, get ready for a cutscene and a fight with a Metal Gear lol.
1:20 - Cop fight start
To beat the walking tank boss, you have to grind up it's arms. You will automatically bounce off of the end of the arm rails, which will allow you to spray paint over the weaknesses. After both arms have been broken off, then you have to get on it's head and spray paint the third exposed weakness. You can grind the cannon to get to it easier.
6:55 - Walking Tank Boss fight start
Once the cops and walking tank boss are dealt with, a new part of the mall will be opened! Head to where the gate is that you have to slide under during the last DOT EXE challenge, and the gate at the very end will now be open. This is the third part of the mall, and has a bunch of new graffiti spots and collectibles to grab! Once you are ready to battle DOT EXE, head to the stage and talk to them.
You will be taken back to the second part of the Mall, and will have 2 minutes to score more points than the DOT EXE crew. Just use rails, hard corners, wall rides, tricks and graffiti spots as best you can, and you shouldn't have too much trouble taking them down (I beat them 1,171,489 to 286,900).
14:25 - DOT EXE battle start
After the battle, there will be some dialog followed by another trip into Red's head! These sequences are always fun, but can be a bit frustrating. There are a few tricky jumps in this segment, especially those diagonal palm trees, so time your jumps well! At the very end, you will have to fight 2 snipers and a half dozen cops with pistols. Boosting through the glass that separates the normal cops will get rid of them if you run into them.
20:46 - In Red's head for the third time
Once you have gotten through Red's head, there will be a cutscene with some interesting dialog.
27:58 - Start of the final cutscene(s).
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