Boostermedia: Overcome the bottleneck of HTML5 mobile game performance (DevGAMM Moscow 2014)

Channel:
Subscribers:
27,200
Published on ● Video Link: https://www.youtube.com/watch?v=h7Rcu3n_yiE



Overcome
Game:
Overcome (2019)
Duration: 26:41
302 views
1


"Overcome the bottleneck of HTML5 mobile game performance"

Download presentation: http://www.slideshare.net/flashgamm/boostermedia-overcome-the-bottleneck-of-html5-mobile-game-performance

David Goemans, Lead developer at BoosterMedia Network B.V.. Expertise: Mobile game development, New platforms. Achievements: Shipping games on iOS, Windows Phone, Windows 8, XBox 360, PS3 and Android. Having worked on several titles and apps with over a million users.

Making HTML5 games run well on mobile devices is hard work! We'd like to take a good look into this issue by comparing performance on different versions of iOS and Android. Since there are huge differences in their systems, we will look at what the bottlenecks are on the different platforms, and the different versions of each platform. We would also like to show a mini tutorial in profiling games on Android, and seeing where exactly the bottlenecks lie.




Other Videos By DevGAMM


2014-06-17Room8: Внедрение практик code review как важная составляющая успеха мобильного продукта
2014-06-17Gingee Games: Practics of Cross Platform Development with Gingee (case study) (DevGAMM Moscow 2014)
2014-06-17Круглый стол «Игровые медиа: предложения по эксплуатации для разработчиков» (DevGAMM Moscow 2014)
2014-06-17GD-Team: Браузерные игры как новый тренд в индустрии! (DevGAMM Moscow 2014)
2014-06-17Marmalade: Get more from your existing iOS apps by recompiling them for Android. (DevGAMM Moscow)
2014-06-17Unity: Unity 5 — Что новенького? (DevGAMM Moscow 2014)
2014-06-17Михаил Пигичка: Сила цвета в играх (DevGAMM Moscow 2014)
2014-06-17Unity: Bring your character alive with Mecanim! (DevGAMM Moscow 2014)
2014-06-17Nival Network: Почему ваш Unity проект должен работать в консоли? (DevGAMM Moscow 2014)
2014-06-17Wargaming.net. Работа с сообществом: причины и следствия (DevGAMM Moscow 2014)
2014-06-17Boostermedia: Overcome the bottleneck of HTML5 mobile game performance (DevGAMM Moscow 2014)
2014-06-17Nika Entertainment: Какой персонаж нужен игре? (DevGAMM Moscow 2014)
2014-06-17Signus Labs: Сторителлинг своими руками (DevGAMM Moscow 2014)
2014-05-23DevGAMM - В мире животных
2014-05-23DevGAMM Moscow 2014 - Interviews
2014-05-23DevGAMM Moscow 2014 - Только актуальные вопросы :)
2014-04-25DevGAMM Moscow 2014 - Trailer
2014-01-23Machinarium and Beyond by Jakub Dvorsky, DevGAMM Kyiv 2013
2014-01-23xitri.com: Эффективный Level Design — как создавать хорошие уровни с первого раза (DevGAMM 2013)
2014-01-11InteractiveLab: Игровые механики в интерактивных инсталляциях (DevGAMM Kyiv 2013)
2014-01-11Away3D: Changing the script: Away3D coding with Typescript and WebGL (DevGAMM Kyiv 2013)



Tags:
DevGAMM
DevGAMM Moscow 2014
talk
session
доклад
конференция
игры
конфа
games
Boostermedia
HTML5 games