Boss Challenge Brave Lv.1 (Zant)

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Post-completion tech!

Before update 1.5.0, I believed that Zant was one of the worst at fighting Giant Bosses. Several of his moves got powered up, so he's got some options now.

Notably, he's able to take down any Giant Boss's WPG in one go by an entire cartridge of Twilight! His C1 projectiles apparently have some kind of "sweet spot" that lets them deal more damage.

Against Dodongo and Manhandla, go up and touch them (on the face for Dodongo), then hop backwards 3 times (hold back and dodge while blocking). Then start shooting when the WPG shows up. For Argorok, you're always a certain distance away after pulling it down with the Hookshot, so just start shooting from there. There's a few caveats though:

1. It doesn't really work on slopes, unless you're shooting Dodongo who is downhill relative to you I'd guess.

2. The proper distance from Gohma has been... really finicky for some reason. As if all its flailing around randomizes the chance of hitting the eye or the pincer. For Gohma I just try to eyeball the distance (hah), then start shooting ASAP so I can pad the remainder with Specials if I don't have the right distance.

3. Unlike C2, C1 projectiles don't cover you by shooting stuff in every direction. If someone tries to interrupt you, you have to either break off and try to make up the difference with Specials, or take the hits.

So yeah, I see it as something like Zelda using the Rapier C4 to deal with Giant Bosses. It gives Zant an option for dealing with them without using Specials, but it's more practical in controlled situations and you shouldn't ignore safer fallbacks like C2 into Special.







Tags:
Hyrule Warriors
Zant
Boss DLC
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