Bramimond: The Enigma ABYSSAL MHB [FE7] • FIRE EMBLEM HEROES
Information about Bramimond
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Bramimond (Japanese: ブラミモンド Bramimonde) was one of the Eight Legends of Elibe who fought in the Scouring. In the aftermath of the Scouring and the Ending Winter, Bramimond placed a magical seal on the Legendary Weapons, as they were too dangerous for any human to wield. It was a master of Dark Magic and wielded the tome Apocalypse. As such, Bramimond no longer has any "self". Hector also notices this, and is baffled by the fact that its voice keeps changing.
Bramimond was born a normal human, but as he delved deeper into the secrets of dark magic, he eventually gave up his own self to master darkness. Bramimond (now better referred to as an "it") then used its newfound power to fight with the other seven Generals against the dragons during the Scouring. After the war, Bramimond was the only one of the Generals who did not leave on a legacy. Instead, it slept underground in the Shrine of Seals, where it could protect the seal that kept the Legendary Weapons sealed away from human hands. After assisting the party with defeating Nergal and the Fire Dragon, Bramimond tells a dying Athos that it will most likely follow him soon.
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Fire Emblem Heroes (Japanese: ファイアーエムブレム ヒーローズ, Hepburn: Faiā Emuburemu Hīrōzu) is a free-to-play tactical role-playing game developed by Intelligent Systems and published by Nintendo for Android and iOS. The game is a mobile spin-off of the Fire Emblem series featuring its characters, and was released on February 2, 2017. Fire Emblem Heroes received a number of awards and nominations in "Best Mobile Game" categories. As of 2020 the game had grossed over $656 million worldwide, making it Nintendo's highest-grossing mobile game.
Players control a team of up to four characters ("Heroes") against enemy teams of varying sizes on an 8x6 grid map. Different characters have different movement restrictions; for example, armored units have a shorter range than cavalry units, but cavalry units cannot enter forest tiles. Flying units can enter most tiles, even ones impassable to all other units such as water or mountains. The game strictly alternates between a player phase and an enemy phase every turn. During the player's phase, Heroes can attack enemy characters when in range; if both the attacker and defender have the same range, the defender will counterattack if still alive. Heroes deal either physical or magical damage types; they also have a "color" that informs a rock paper scissors-esque system that makes it so some units have advantageous match-ups over other units. After moving and optionally attacking with all their heroes, the enemy phase occurs where the game's AI does the same for the opposing team of characters. The player, in general, seeks to lure enemy units into disadvantageous match-ups by careful character positioning on the map.
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