Celica: Queen of Valentia ABYSSAL LHB [FE2/FE15] • FIRE EMBLEM HEROES
Information about Celica
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Celica (pronounced /ˈsɛlɪkə/; Japanese: セリカ Celica) is a priestess to the goddess Mila, serving at the Novis Priory under Bishop Nomah. Her true identity is Anthiese (pronounced /ɑnˈtiz/; Japanese: アンテーゼ Anteze), the errant princess of Zofia and sole survivor of its royal family.
Celica is one of the protagonists of Gaiden, alongside Alm. She is a Priestess, a class capable of using swords and both black magic and white magic. She and her recruited units are available for Chapter 2: The Pilgrimage, Chapter 3: War of Deliverance, Chapter 4: Land of Sorrow, and a portion of Chapter 5: Together to the End. She is not available in Chapter 1: Zofia's Call as that chapter focuses exclusively on Alm's exploits.
Celica reprises her role in the remake. Celica is one of the protagonists of Shadows of Valentia, alongside Alm. When she finds out that Mila has become a stone statue she decides to sacrifice herself to bring her back, but Jedah tricks her and she becomes possessed. Alm rescues Celica by stabbing her with the Falchion. Celica dies after getting stabbed, but Mila's soul uses her remaining power to revive Celica. Celica then helps to defeat Duma and Jedah.
Several months after the war, Celica marries Alm, uniting Zofia and Rigel and becoming the first queen of Valentia. With Celica aiding Alm with her wisdom and compassion, the two ushered an era of peace for Valentia.
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Fire Emblem Heroes (Japanese: ファイアーエムブレム ヒーローズ, Hepburn: Faiā Emuburemu Hīrōzu) is a free-to-play tactical role-playing game developed by Intelligent Systems and published by Nintendo for Android and iOS. The game is a mobile spin-off of the Fire Emblem series featuring its characters, and was released on February 2, 2017. Fire Emblem Heroes received a number of awards and nominations in "Best Mobile Game" categories. As of 2020 the game had grossed over $656 million worldwide, making it Nintendo's highest-grossing mobile game.
Players control a team of up to four characters ("Heroes") against enemy teams of varying sizes on an 8x6 grid map. Different characters have different movement restrictions; for example, armored units have a shorter range than cavalry units, but cavalry units cannot enter forest tiles. Flying units can enter most tiles, even ones impassable to all other units such as water or mountains. The game strictly alternates between a player phase and an enemy phase every turn. During the player's phase, Heroes can attack enemy characters when in range; if both the attacker and defender have the same range, the defender will counterattack if still alive. Heroes deal either physical or magical damage types; they also have a "color" that informs a rock paper scissors-esque system that makes it so some units have advantageous match-ups over other units. After moving and optionally attacking with all their heroes, the enemy phase occurs where the game's AI does the same for the opposing team of characters. The player, in general, seeks to lure enemy units into disadvantageous match-ups by careful character positioning on the map.
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