Brave Frontier - Forgotten Magic - ELAINA visits her self
If you don't have XENON then go use a Friend with the same setup
TL;DR assuming we got a full OD on the start and with support items
Turn 1 - ELAINA UBB
OD ELAINA - FUJIN ELAINA - UBB ELAINA - AUTO
Turn 2 - XENON + MATAH UBB
SBB ELAINA - Fill OD Gauge - UBB XENON - OD MATAH - BB ALLANON - UBB MATAH
Turn 3 - The same with Turn 1 but +XENON UBB and MATAH as BB filler
UBB XENON - OD ELAINA - SBB MATAH - UBB ELAINA - AUTO
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Before we proceed to the breakdown of that TL;DR here's my squad setup
(spheres are still not optimized lol)
ALLANON Lead - Ritus Staff + Ihsir's Wiles ABCDIJ
XENON - Ortus + Elder Hat ABCFHIK
MATAH - Anathema Tome + Forbidden Apple ABFHJ
ELAINA - Elaina's Timepiece + Kagura Suzu ABCIJKL
RAVEA - Photon Scepter + Elder Har ABDGHJ
KARNA - ?? OD Fill + Fill own BB Effect SP
I'm using ALLANON lead for the BC reduction, and I have him instead of EZRA simply because of utility, I'll get to it later. XENON in this setup is at 0BC and with it I can freely UBB him every turn. MATAH serves as the BC filler and also the inflictor of ATK/DEF down through her UBB. ELAINA naturally is there for the 100% recast. RAVEA is, you know, there to tickle those who hate iUBB huehuehue... nah, she's there for further OD fill support. Then KARNA serves as a friend lead, actually this can be done even without any friend lead since the strat was originally for Guild Raid use.
OR you can just simply go with a 0BC squad, ELAINA and the rest are units with 50% OD Fill in their UBB... but that's practically iUBB so don't (THEY HATE IT)
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Not sure how this squad will fair in the next Rift specially with that warning about not using units with "Elem Advantage" but here's the breakdown anyway, assuming we got a full OD on the start and with support items
Turn 1 - ELAINA UBB
OD ELAINA - FUJIN ELAINA - UBB ELAINA - AUTO
Since ELAINA is not 0BC and we can expect FUJIN is available in the support items (like in this Rift) we can use her UBB immediately. After this turn, your OD gauge is pass 50% and the squad got an 80% recast chance
Turn 2 - XENON + MATAH UBB
SBB ELAINA - Fill OD Gauge - UBB XENON - OD MATAH - BB ALLANON - UBB MATAH
Use ELAINA's SBB first so you secure a 100% recast and use RAVEA and KARNA (sub can be any 10% OD Filler). After their recast your OD Gauge should be full. OD XENON and you can use his UBB because he's at 0BC. Since he have a 100% recast he'll do 2 UBBs and you end up with another full OD. Now UBB MATAH and use ALLANON's BB. ALLANON with 100% recast can fill MATAH's UBB gauge. MATAH the same with XENON will cast 2 UBBs and you'll yet again have another full OD gauge.
NOTE: If the boss is immune to ATK/DEF Down then use ALLANON's UBB for 100% elem miti rather than MATAH's and use her SBB to fill his UBB gauge instead. Also, XENON can UBB when the OD is full with 100% recast
Turn 3 - The same with Turn 1 but +XENON UBB and MATAH as BB filler
By the start of this turn you have a full OD. Use XENON's UBB and you'll still end up with full OD. OD ELAINA and use MATAH to fill her UBB Gauge. Be sure to use her UBB first before using the other units so the OD gauge resets and their OD fill could be counted. By the end of this turn you'll have at least 60% OD
Turn 4 - Let's add this one here. This is where things get stable with UBBing
SBB ELAINA + SBB RAVEA - UBB XENON - OD MATAH / ALLANON - FILL BB with SBB MATAH / BB ALLANON
At the start of this turn you have at least 60% OD, use ELAINA's SBB here to refresh the 20% recast chance that you got from Turn 2 and use RAVEA for an Extra Action chance. Together they can max out the OD gauge. With your OD gauge max again you can redo your action in Turn 2 where you use XENON's and MATAH's / ALLANON's UBB and end the turn with another full OD. When things are all set you can repeat what you're doing in Turn 3 and this Turn
In case you're trying to recover from a mess like reviving units and/or you forgot who to UBB during a turn take note of the following;
start turn with a FULL OD - XENON + ALLANON / MATAH (like turn 4)
start turn with OD at 60% - XENON + ELAINA (like turn 3)
Anyhow, in theory the squad can still survive even without relying on UBBs as most support and offensive buffs are covered. f2p squad alternative? Uhh...
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