BRUTAL Game Development: Without an Engine | Dean Hall & Stephen Knightly | NZGDC 2025

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Game engines like Unreal and Unity can force your game’s development in directions you don’t even realise. RocketWerkz will share their practical experiences developing their own game development framework BRUTAL, the benefits of the freedom it provided, and why it might be easier than you think.

After making hit PC games like Icarus in Unreal Engine or Stationeers in Unity the RocketWerkz team learned a lot about the sometimes subtle constraints of game engines.

We’ll share practical examples from these games and how they influenced the design philosophy of the 'difficult-to-use but deliberate' BRUTAL gamedev tools, with a focus on performance, scalability and modding.




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