
Build a Behavior Tree AI in Unity Part 2 - Making a Space Game Tutorial
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Published on ● Video Link: https://www.youtube.com/watch?v=QpCGBpmtPdA
In this Unity3D game development tutorial we continue creating our space game by continuing to create a Behavior Tree AI for our enemy ships. This is the second installment of the Behavior Tree tutorials so if you missed the first installment please follow the link below and start there. In this video we add behavior to find a target based on a tag and then choose to either follow it or find a random wander point to go to. Next we will add shooting behaviors!
Here is PART 1 of the Behavior Tree tutorial. https://youtu.be/lLVq63xfHHo
Other Videos By Mike Dolan
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gamedev
badgerheadgames
unity
space sim
how to
collision detection
explosions
ai
behavior tree
behavior tree ai
how to make a behavior tree
space game ai
how to make space game ai