Testing my Dogfighting and Collision Avoidance AI - Mike Dolan Games Live Stream

Testing my Dogfighting and Collision Avoidance AI - Mike Dolan Games Live Stream

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Published on ● Video Link: https://www.youtube.com/watch?v=J7XdlGUb5UE



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Thought I'd share some testing of my Dogfighting and Collision Avoidance AI that we are working torwards in the Space Game / Behavior Tree tutorials. The AI are set up now to fly to random waypoints or chase the player. When chasing the player that will check if the player is in range and if the player is visible via a raycast and fire some lasers if those conditions are met. The AI ships do a pretty nice job navigating but if they turn to sharp into an asteroid or clip their wing on an asteroid they get stuck and eventually explode. I've be trying to get them to figure out if they are stuck and then do a little nudge strafe to get away from the obstacle but it still needs work.




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Tags:
ai
behavior tree
space game
dogfighting
collision avoidance
explosions
unity3d