
Build a Behavior Tree AI in Unity Part 1 - Making a Space Game Tutorial
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Published on ● Video Link: https://www.youtube.com/watch?v=lLVq63xfHHo
In this Unity3D game development tutorial we continue creating our space game. The focus of this tutorial is creating a Behavior Tree AI for our enemy ships that we will be able to expand into complex behaviors in the future. The majority of this video is set up, but once we have it all ready we will be able to make really neat AI behaviors.
In the video I mention one of my favorite assets if you want to skip programming this from scratch. I think its fun to roll your own systems and means you can bend them to your own game but Behavior Designer has a lot of great features that might make it worth adapting it for your game:
https://assetstore.unity.com/packages/tools/visual-scripting/behavior-designer-behavior-trees-for-everyone-15277
Other Videos By Mike Dolan
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gamedev
badgerheadgames
unity
space sim
how to
collision detection
explosions
ai
behavior tree
behavior tree ai
how to make a behavior tree
space game ai
how to make space game ai