Build a Behavior Tree AI in Unity Part 4 - Obstacle Avoidance - Making a Space Game Tutorial

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In this Unity3D game development tutorial we continue creating our space game by continuing to create a Behavior Tree AI for our enemy ships. This is the fourth installment of the Behavior Tree tutorials so if you missed the first 3 installments please follow the links below and start there. In this video we add behavior to avoid colliding with obstacles like asteroids.

Here is PART 1: Random wandering behavior and set up: https://youtu.be/lLVq63xfHHo
Here is PART 2: Finding and following other ships: https://youtu.be/QpCGBpmtPdA
Here is PART 3 where we cover attacking - https://youtu.be/iiMGwiO7XtI

Also this is part of a bigger series about making a space game - part 1 is here: https://youtu.be/Kx-RAJ_7HTE







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gamedev
badgerheadgames
unity
space sim
how to
collision detection
explosions
ai
behavior tree
behavior tree ai
how to make a behavior tree
space game ai
how to make space game ai