
Build a Behavior Tree AI in Unity Part 3 - ATTACK - Making a Space Game Tutorial
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In this Unity3D game development tutorial we continue creating our space game by continuing to create a Behavior Tree AI for our enemy ships. This is the third installment of the Behavior Tree tutorials so if you missed the first two installment please follow the links below and start there. In this video we add behavior to determine if the target is in front of the AI and then fire its weapons. I also show how now we can add multiple AI and make them fight each other.
Here is PART 1 of the Behavior Tree tutorial. https://youtu.be/lLVq63xfHHo
Here is PART 2 of the Behavior Tree tutorial.
https://youtu.be/QpCGBpmtPdA
Other Videos By Mike Dolan
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gamedev
badgerheadgames
unity
space sim
how to
collision detection
explosions
ai
behavior tree
behavior tree ai
how to make a behavior tree
space game ai
how to make space game ai